October 2013 Reel
This piece was done at Hornall Anderson for the non-profit Art With Heart.
I contributed to storyboarding, and final After Effects execution. I also worked with the illustrator to bring his character to life in Cinema 4D.
Work done for HTC while at Hornall Anderson
This is a sizzle launch video for an HTC phone. For this video I was responsible for working with a copywriter on a script, generating storyboards, creating style frames, sourcing music, 3D modeling and animation and final compositing.
For this HTC sizzle video I led a team of designers. I helped generate the script and storyboards then provided direction and participated in all animation and compositing. For this piece we needed to demonstrate the screen with an action filled movie, seeing as licensing a real movie is expensive, we set about making our own small action movie as can be seen below.
For this video I worked with another designer to go down to the waterfront of Seattle and shoot this video. I starred in it and the other designer filmed. I took the footage and motion tracked it with a product called SynthEyes. I then participated in 3D modeling the space ships and compositing them into the scene.
This video represents a pitch for the visitor experience at the new One World Trade Center building done while at Hornall Anderson
An entire customer journey was proposed that told an evolving interactive story. Each visitor would receive an RFID wristband which would act as their ticket. At multiple stop points along the journey the visitor would be able to wave their wrist over a hotspot and interact with a feature. One such stop is a room called the cloud room. When triggered, a visitor's photo that they took earlier in the experience would float up onto a large wall screen. At multiple locations along the journey, visitors can activate light strips which "charge" and shoot up towards the top of the building. At the main observation deck, visitors are treated to augmented reality views of the city. The top row of windows would feature a "show mode" that would occur on a regular schedule.
Work done for Madison Square Garden while at Hornall Anderson
This video is a launch video for the renovations that have been taking place at Madison Square Garden the last few years. I was responsible for creating style frames, storyboarding and final compositing in After Effects. I also worked with a composer to create the custom track used.
This video is an exploration for a fixture attraction that resides in the entrance to the Garden. The first option in the video shows an LED screen embedded in the ceiling. The second option depicts LED panels surrounding the four pillars in the entrance. The third option shows a 40x60x40 LED matrix suspended from the ceiling. The structure has the ability to depict 3D characters and graphics while also being used with a forced perspective effect to depict higher resolution imagery. The video below prototypes how this effect could be realized.
Work done for Microsoft while at Hornall Anderson
This video was used as a keynote launch feature for a Microsoft MGX Meeting. This is an annual conference for Microsoft employees. The goal of this video was to look back at where they came from and to look forward to the year ahead and build excitement for it.
This video depicts an exhibit created for the 2010 Microsoft CES booth. There were 8 stations for people to approach and push a large button. When they did they turned on one of eight instrument tracks to add to the ambient track in the space. The button also triggered a projector to alter the tile mounted on the walls.
This is a series of videos of experimental projects I worked on while at Hornall Anderson.
The is a project called Ace. It is a ping pong table with a game projection overly. The table is rigged with microphones to determine where the ball hits on each bounce. I was responsible for concepting what the game was that was projected and designing the animations and graphics used.
This video is an early prototype for a guided tour app. Users are able to tab thru set viewpoints around an airplane flying through the clouds. They can toggle to a live view that uses the devices gyroscope to map the 3D camera view to the user's device orientation. This was developed in the game engine Unity 3D.
This video depicts an experiment in phonemes. Phonemes are the shapes our mouths make when we make a sound. All words are made of a rather limited number of these shapes. The idea here was to take a minimal amount of photos, in this case 8, and remap the photos to make people sing a song.
These last two videos are a series of experimental motion pieces done to explore different techniques with green screen and environment tracking.